Hello, great plugin! One note so far; I noticed that once I enable this plugin the game will no longer let me save through the 'open save screen' event command or the SceneManager script call.
Edit: Also if I exit out of the save screen it takes me out of the 360 scene. I'm on MV
I have pushed v.1.0.2 update. When navigating to another scene from the map while a 360 scene is on going, call the below script call before calling the save command or SceneManager.push(Scene__Save) :
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hey there, is it possible to make the 360 background animated? With frame by frame animation, or a gif or something else?
You can change the background with the following script call:
ThreeManager.changeTexture("filename.ext");Run the above code every x frame in a parallel event and now you have an animated background. Something like so:
ThreeManager.changeTexture("Port_1.png"); Wait: 5 frames ThreeManager.changeTexture("Port_2.png"); Wait: 5 frames ThreeManager.changeTexture("Port_3.png"); Wait: 5 framesAhh makes sense! Thank you for your reply
Let us define a room with a ground of steps to move around and teleport points, please
I have added fps movement on v.1.0.3.
For teleportation, you can use the script call:
Hello, great plugin! One note so far; I noticed that once I enable this plugin the game will no longer let me save through the 'open save screen' event command or the SceneManager script call.
Edit: Also if I exit out of the save screen it takes me out of the 360 scene. I'm on MV
I have pushed v.1.0.2 update. When navigating to another scene from the map while a 360 scene is on going, call the below script call before calling the save command or SceneManager.push(Scene__Save) :
That worked, thank you for the fast response! It does show the map for a bit after the save, but that should be manageable.
Could you add a little of player walking movement around the map? like in VR google maps
Getting an error when I try and move to a new 360 map scene with a transfer player command: Type error "cannot read property 'parent' of null"
Edit: Dunno if it was actually this plugin, hold on.
I have just pushed an update (v.1.0.1) to fix this.