Hi, purchased the plugin, and playing around with the ins and outs I noticed that there don't seem to be mouse and keyboard accessibility to actually selecting the Archetypes after the character selection window. Once you're in the specific/chosen archetype scene, M&K controls work. But you can't make an Archetype selection without usage of the mouse, and you need to hover the mouse over in order to press tab. And sure, if you're playing with a M&K then that's not as much of an issue: if you're a player who uses the KB 99% of the time for everything but have to make an archetype change, the mouse is still right there. But the MV engine also supports controller support based on corresponding keyboard commands, and so if someone decides to play with a controller, any time they have to make archetype adjustments/upgrades they are then forced to use the mouse to make a class selection, but can then use the controller in the class scenes themselves. Feels like a small element that could constantly pull someone out of the experience after having to do it so many times.
Is there any intention of updating the plugin in the future to include full keyboard compatibility?
Hey, there! I just had a quick question; is it possible for a class tree unlock condition to be equipment as well? Make it so that the actor must have a specific weapon/armor/etc...?
If you want a recomendation, you can try making it an event that gives you a simbolic Key Item and activates a switch rather than a specific equipment, and say your character automatically equips one of them
Like : "12 Sword Sisters! - 12 Swords that can be used for the party to master the [Swordancer class]"
And then say each member can use 3 of them, so its a full party of 4 and each get one
Or "The crest of Nobelty" and write "Symbol of mastery that shows mastery over Paladin Arts"
← Return to tool
Comments
Log in with itch.io to leave a comment.
Hi, purchased the plugin, and playing around with the ins and outs I noticed that there don't seem to be mouse and keyboard accessibility to actually selecting the Archetypes after the character selection window. Once you're in the specific/chosen archetype scene, M&K controls work. But you can't make an Archetype selection without usage of the mouse, and you need to hover the mouse over in order to press tab. And sure, if you're playing with a M&K then that's not as much of an issue: if you're a player who uses the KB 99% of the time for everything but have to make an archetype change, the mouse is still right there. But the MV engine also supports controller support based on corresponding keyboard commands, and so if someone decides to play with a controller, any time they have to make archetype adjustments/upgrades they are then forced to use the mouse to make a class selection, but can then use the controller in the class scenes themselves. Feels like a small element that could constantly pull someone out of the experience after having to do it so many times.
Is there any intention of updating the plugin in the future to include full keyboard compatibility?
Sure. I'll add it in the next version once I'm free.
Hey, there! I just had a quick question; is it possible for a class tree unlock condition to be equipment as well? Make it so that the actor must have a specific weapon/armor/etc...?
Nope, since the classes themselves can change which equip types an actor can use.
If you want a recomendation, you can try making it an event that gives you a simbolic Key Item and activates a switch rather than a specific equipment, and say your character automatically equips one of them
Like : "12 Sword Sisters! - 12 Swords that can be used for the party to master the [Swordancer class]"
And then say each member can use 3 of them, so its a full party of 4 and each get one
Or "The crest of Nobelty" and write "Symbol of mastery that shows mastery over Paladin Arts"
Something like that