A downloadable tool

Buy Now$5.00 USD or more

Demo video:


Plugin details:

- Adds actor faces / battler sprites inside the battle status window, while allowing animations to be played on them

- Adapts MZ style of displaying state icons where state icons are cycled

- Adds damage pop up in the battle status window for front view battles

- Allows you to use side view battler sprites instead of the static face sprites

- Allows you to use animated face sprites instead of the static face sprites

- Plugin parameters are provided to change the  height of the battle status window, positions of the gauges, as well as the name of the actors.

- This is the RPG Maker MV version for the RPG Maker MZ port I made a while back.


Terms of Usage (Updated 27/01/2025):

 - This is a paid plugin. If you acquired it for free, you are not allowed to use it in any of your games. Purchase the plugin from the url specified in the plugin description (https://coffeenahc.itch.io/) if you don't own it.

 - You are allowed to make changes to the plugin. Just don't claim that you made the plugin by yourself.  

- You are not allowed to redistribute this plugin or resell it as your own, regardless if you've made changes or not.

- You may edit the plugin however you want, but any acts with the intention of rebranding the plugin, such as changing the plugin filename and the comments at the top of the file that include the plugin description and author information, are forbidden.

- Commercial or Non-commercial use. No attributions required.

- I am open for commissions should you wish to upgrade the plugin, change parts of it according to your preference, or address compatibility issues with other third party plugins. You can contact me at the above link or visit my fiverr page or discord.


How to install:

- Add the plugin to your 'js/plugins' folder

- Activate the plugin in the Plugin Manager 

- Add the 'fv_actors' folder under the 'img' folder of your project


✨Screenshots✨

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

GBCCoffee_FrontViewActorAnimation.js 20 kB

Development log

Comments

Log in with itch.io to leave a comment.

Whenever I try to test your plugin I get this message. Can you tell me what I did wrong. I would really appreciate that. Thank you.

(1 edit)

That's a line of code from YEP_BattleEngineCore. Last I've tested, it should be compatible with his core engine & battle core plugins. Put my plugin below his.

Now I'm getting this error message. I saw in your "how to install," that I needed to move this file under the img folder, but this file doesn't exist. There is an sv_actors folder but not an fv_actors one.  Do I need to make one? And thanks for answer my replies and helping me with this, I really appreciate it.

Yes, make an fv_actors folder inside the img folder and put your battler images there.

The animation plays without error but it always animates here. I tried changing the animation and where its targeted but it always stays right here or barely on screen. I even tried changing the animation to Center or Screen and while it works for the enemies it doesn't for the player.

Here are the plugins I have and where they're placed. Could this be the issue? 

Or do I need to adjust the parameters?

The animation will play wherever the sprite is located as long as the position isn't set to 'Screen'. You can offset the sprite with the Sprite Offset X/Y parameters. If you suspect it's being caused by a plugin incompatibility, then you can try turning off the other plugins to find the erring plugin. 

Also, the latest version is v.1.2.

Have you tried putting this plugin high on the list?


This plugin does not need to be on high priority, so put it on top, it kindda crashed to me if I put it on high priority, but works perfectly if I got it on lower priority

I got it to work thanks. I had a similar issue. Thanks anyway for the response.

Sorry for being late, but I must ask, does this plugin makes "Screen animations" and enemy attacks visible?

That would be a massive life saver

Yes.

Wait, it also does with "Screen Animations"? like, the ones that use all the screen

Yes.

Sorry if its annoying, I just have a question


Is it posible to remove the Names from the window?

I think it would be perfect for me

There's a name offset parameter there. Put 9999 to shift it out of view.