Physics Engine Platformer Plugin (v.1.1)


Bug Fixes:

- Fixed player wall and floor grounding. Previously, player can jump as long as it has collided with a Map body. Now, there must be a Map body directly underneath the player, or to either sides (if Can Wall Jump? is enabled from the plugin parameters).

- Fixed player body's sticky descent when in contact with another body while no other forces are applied to it.


Added Features:

- Added On Collision End event callbacks. Add the below comment command to trigger an event when player ends contact with an event:

On Collision End:eventId //(replace eventId with the id of the event)

- Added Camera Lag to the plugin parameters.

- Added Gravity X, Gravity Y, and Gravity Scale to the plugin parameters.

- Added Can Wall Jump? to the plugin parameters

- Added multi background and foreground support + parallax effect. See notes section of the first map's property in the demo for a sample setup. 

To add a background layer:

<backParallaxIndex:filename,offsetX,offsetY,moveFactorX,moveFactorY>
- Replace index with the index of the layer (starts at 0)
- filename is the name of a file under the img/parallax/ folder
- offsetX & offsetY offsets the parallax by the defined units. Default value is 0.
- moveFactorX & moveFactorY defines the speed at which the parallax scrolls as the camera pans. Default value is 1.
ex.:
<backparallax0:platformer1_1,-200,0,1.05>
<backparallax1:platformer1_1,-200,0,1.05>
<backparallax1:platformer1_2,-200,0,1.1>
<backparallax2:platformer1_2,-200,0,1.1>

To add a foreground layer:

<foreParallaxIndex:filename,offsetX,offsetY,moveFactorX,moveFactorY> 
- Same as adding a background layer, but change back to fore

Files

Platformer DEMO MZ (v.1.1).zip 94 MB
48 days ago
Platformer DEMO MV (v.1.1).zip 372 MB
48 days ago

Get Physics Engine Platformer Plugin - RPG Maker MZ / MV

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