Physics Engine Platformer Plugin (v.1.1)


Bug Fixes:

- Fixed player wall and floor grounding. Previously, player can jump as long as it has collided with a Map body. Now, there must be a Map body directly underneath the player, or to either sides (if Can Wall Jump? is enabled from the plugin parameters).

- Fixed player body's sticky descent when in contact with another body while no other forces are applied to it.


Added Features:

- Added On Collision End event callbacks. Add the below comment command to trigger an event when player ends contact with an event:

On Collision End:eventId //(replace eventId with the id of the event)

- Added Camera Lag to the plugin parameters.

- Added Gravity X, Gravity Y, and Gravity Scale to the plugin parameters.

- Added Can Wall Jump? to the plugin parameters

- Added multi background and foreground support + parallax effect. See notes section of the first map's property in the demo for a sample setup. 

To add a background layer:

<backParallaxIndex:filename,offsetX,offsetY,moveFactorX,moveFactorY>
- Replace index with the index of the layer (starts at 0)
- filename is the name of a file under the img/parallax/ folder
- offsetX & offsetY offsets the parallax by the defined units. Default value is 0.
- moveFactorX & moveFactorY defines the speed at which the parallax scrolls as the camera pans. Default value is 1.
ex.:
<backparallax0:platformer1_1,-200,0,1.05>
<backparallax1:platformer1_1,-200,0,1.05>
<backparallax1:platformer1_2,-200,0,1.1>
<backparallax2:platformer1_2,-200,0,1.1>

To add a foreground layer:

<foreParallaxIndex:filename,offsetX,offsetY,moveFactorX,moveFactorY> 
- Same as adding a background layer, but change back to fore

Files

Platformer DEMO MZ (v.1.1).zip 94 MB
1 day ago
Platformer DEMO MV (v.1.1).zip 372 MB
1 day ago

Get Physics Engine Platformer Plugin - RPG Maker MZ / MV

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